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Hi, great job!

I think initiative may need a little clarification considering how player-facing the game is.

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Yeah. It’s mentioned in the Plug-In Pack that it’s totally optional.

When I run it, I use it if NPCs initiate hostilities or use ambush tactics, but you don’t need to do that. It’s just there if you want it.

A better way would be to let the PCs get a Reaction vs enemy DS Action Roll to ‘dodge’ in the first instance if the NPCs kick off, assuming the PCs don’t want to just go on the attack. If they fail said Reaction roll, they take the difference in damage from the first strike (as standard).

I’ll make it clearer in the combined POD edition (currently in progress).

Booster Pack out now! 

https://p-d-gallagher.itch.io/sprawl-goons-upgraded-booster-pack

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A French version of Sprawl Goons Upgraded is available here

http://www.jeepeeonline.be/2020/05/sprawl-goons-upgraded-version-francaise.html

Also on itch.io https://jeepee.itch.io/sprawl-goons-upgraded-vf

Thanks to Geist for his kind permission ;-)

That looks amazing! Great job! I love the sample characters.

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Hello
Very cool game and very cool stuff.

I'm talking about on my blog here:

 http://www.jeepeeonline.be/2020/05/sprawl-goons-upgraded.html

Would you agree that I publish a French translation of the Sprawl Goons Upgraded rules, for free of course?

I've already done this for Tunnel Goons.

Regards,

jeepee

Yes, of course! And thanks for the write-up on your blog! :)

Looks very clean! What software did you use to design it?

Quark Xpress (at work LOL). Same could easily be achieved using Indesign.

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First off: YAAAAASSSSSS
Second off: Damn it now I need to figure out a different theme for my entry.

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First: Thanks!

Second: Sorry dude. Radioactive Goons?