1. The characters are assumed to be assorted good-for-nothings, survivors, hustlers and opportunists. If you are using the Backgrounds, that's what they used to do, or be, before they banded together as a group. Characters like this are hired because they're disposable and deniable. They do the dangerous stuff that bad people/orgs won't risk their preferred employees and assets for.
2. Jobs or missions usually come from someone who wants something. For example, a local Nexus may have heard about a drone going down in a rough part of the city and will pay the team to retrieve it for them. The owners of the drone will also be looking for it (criminals? a corporation?). What data is stored in the drone that makes it so desirable? The Nexus could use others to do the job, but won't risk valuable allies and won't want to pay much, hence contacting the PCs. The someone could also be a corporate representative or a criminal kingpin.
There's a little job generator in my Augmented Reality City Kit (which is PWYW, so grab it for free if you like). When I start a campaign, I always make sure that there's a few street-level contacts for the team who will want to make use of their skills for pay or favours.
3. The lore is scattered throughout the game text. The Backgrounds imply certain facts about the world, such as the existence of cloning technology, pop-up wars, orbital habitats, life extensions for the wealthy, robotics, androids and holography. The gear and augment lists suggest a number of dominant corporations exist. The Flow locations also suggest a lot about the world, albeit on a more local level, but there's mention of transhumance terrorists, foreign cartels, music scenes, hypermedia, gang wars, robot-cabs, etc. My idea was to supply just enough in the way of cool cyberpunk concepts to make the game buzz, but leave plenty of room for GMs to make worlds of their own - include the stuff you like and add in as much as you want. Any of the ideas in the game could be transplanted to a real-world location like LA, London, Pretoria, or Tokyo, in the dark future.
After buying the Carbon Edition & absolutely loving it, I’d love to interview you for a creator-focused project I have. What, if any, would be your preferred communication channel?
Gave it a shot; returned as undeliverable. If you ping me at icanreadminds(dot)com that links to my everything & I can shoot you broad strokes. Thanks!
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Now with bookmarks, as well as a reduced price!
Awesome! Thank youuuuuu!
Been reading and rereading this, great great stuff! Bought the physical copy through drivethruRPG, two questions:
Who are the players supposed to be in relation to the world? I don’t see how they get sent on missions.
Is there a place where all the lore is concentrated so I can get a grasp of it?
Thanks for the kind words and the purchase!
If I can try and answer your questions -
1. The characters are assumed to be assorted good-for-nothings, survivors, hustlers and opportunists. If you are using the Backgrounds, that's what they used to do, or be, before they banded together as a group. Characters like this are hired because they're disposable and deniable. They do the dangerous stuff that bad people/orgs won't risk their preferred employees and assets for.
2. Jobs or missions usually come from someone who wants something. For example, a local Nexus may have heard about a drone going down in a rough part of the city and will pay the team to retrieve it for them. The owners of the drone will also be looking for it (criminals? a corporation?). What data is stored in the drone that makes it so desirable? The Nexus could use others to do the job, but won't risk valuable allies and won't want to pay much, hence contacting the PCs. The someone could also be a corporate representative or a criminal kingpin.
There's a little job generator in my Augmented Reality City Kit (which is PWYW, so grab it for free if you like). When I start a campaign, I always make sure that there's a few street-level contacts for the team who will want to make use of their skills for pay or favours.
3. The lore is scattered throughout the game text. The Backgrounds imply certain facts about the world, such as the existence of cloning technology, pop-up wars, orbital habitats, life extensions for the wealthy, robotics, androids and holography. The gear and augment lists suggest a number of dominant corporations exist. The Flow locations also suggest a lot about the world, albeit on a more local level, but there's mention of transhumance terrorists, foreign cartels, music scenes, hypermedia, gang wars, robot-cabs, etc. My idea was to supply just enough in the way of cool cyberpunk concepts to make the game buzz, but leave plenty of room for GMs to make worlds of their own - include the stuff you like and add in as much as you want. Any of the ideas in the game could be transplanted to a real-world location like LA, London, Pretoria, or Tokyo, in the dark future.
I hope that helps?
After buying the Carbon Edition & absolutely loving it, I’d love to interview you for a creator-focused project I have. What, if any, would be your preferred communication channel?
Can you email me more details at oranjzicht(at)gmail(dot)com
Thanks!
Gave it a shot; returned as undeliverable. If you ping me at icanreadminds(dot)com that links to my everything & I can shoot you broad strokes. Thanks!
Yeah, gave you an incorrect email 😂
It’s oranjzicht01(at)gmail(dot)com Doh!
An amazing cyber-punk game and resource!
Thanks for the kind words! More gaming content to come. ;)
Fantastic package!
Thank you kindly!
Congratulations on this, I just bought the PDF and physical copy off of drive-thru and I am super stoked to get it into my hands.
Thank you for your support! I’m really pleased with my little book and hope you are too.
Awesome stuff, where can we grab a physical copy? Thank you.
Thanks! :)
Physical books are available at
Lulu https://www.lulu.com/shop/paul-d-gallagher/sprawl-goons-upgraded-carbon-edition/...
And DTRPG https://www.drivethrurpg.com/product/425040/Sprawl-Goons-Upgraded-CARBON-EDITION...
Thank you - ordered the PDF + print from DTRPG.
Keep up the great work! :)
Thank you!